Archive for November, 2012


Mindshare: Mediacompanies embrace Google glass augmented realiity!

November 24, 2012

As consumer hardware goes, few items have had such an instantly polarizing effect as Google’s Project Glass, the concept smart glasses (or, to be more precise, augmented reality head-mounted display) that have become an omnipresent accessory for Sergey Brin. Granted, to call them glasses is a reductive understatement, though the company’s description isn’t much help either: “[a] technology that frees you to explore and share your world while keeping you in the moment.” Clear as mud? To the uninitiated, think of them as a small computer with a mini screen on a springy headband that sits above your eye.

Watch this Google concept video for a better idea (or to be utterly terrified):

While they were deemed stylish enough by legendary designer Diane Von Fürstenburg to put them on the catwalk, there’s still a very big split between those who instantly shout in horror and crow about security risks and those who instead envision a new dawn in computing. Perhaps they both have a point: For some they will be the ultimate intrusion yet for others they could revolutionize business or the way we interact with the world. The truth is, we just don’t know yet. One thing is for sure, however: Some have more to gain than others

Generally, I am pro Glass: After all, technology is rarely evil (technology doesn’t harm people – people harm people!) But plainly speaking, this is the first piece of tech I have seen in a long time that has the potential to truly change everything. Forget tablets, forget smartphones, the technology behind Glass is not an extension of you, it literally becomes part of you. (Crucially, unlike other tech to-date, it also leaves your hands free – a facet you can see the porn barons already dreaming about.) What is most curious, though, is that I’ve yet to see the media jump on Glass and champion it during this embryonic period. Why are we not hearing about landmark partnerships being done between Google and media powerhouses? (Or is it that Google is not playing ball with them?) Why,  as with tablets, mobile and so many developments before, is the media industry so timid that they wait to be involved before leading the discussion?

Let’s take a look at a few reasons why Google Glass is poised to change everything:

Zero setup = perfection

The idea from the start is that you pop them on and truly just carry on being you – they’ll take care of the rest. This is the ultimate device that can not only benefit from contextual information but also demonstrated behavior, such as time of reading, likes, dislikes and so on. The system will quickly pick up on those variables (among many others) and soon enough take care of it automatically: no need anymore for RSS feeds, no circling, no preferences. Just read as you normally would, and it will get smarter and more precise and better at predicting your needs and wants. This fixes my main issues with the way we get news today, which still requires too much input from the user; instead Glass just gets out of the way.

Multivariate testing

Or, in other words, testing lots of variables to see which produce the best results then upweighting that combination. Adaptive marketing will be a heavily used term next year and in subsequent years as we react to the myriad devices giving agencies, planners and publishers oodles of delicious data to crunch. News should be making huge efforts to tailor their product to the individual based on their social and interest graphs (groups, likes, shares, purchases). Imagine a layout that could be tested and then updated because a different layout led to greater consumption. Currently this could really exist only on smartphones via apps, but has not been hugely raved about because of tracking issues.

Think beyond the device

Imagine an army of reporters all using these devices. It makes true real-time, breaking news very possible – in fact, it will redefine the very notion of what news is: no longer organized but reactive. Are the days of phone footage, or images being sent via email as news breaks numbered?  Imagine how ordinary people could become live reporters simply because they happen to be right by the action. When an incident occurs, a quick mobile ping and you’ll know who is around to turn their head and broadcast live images and video. I’d certainly watch more of that than fuzzy, ultra-zoomed snapshots grabbed off Twitter.

Advertising ROI

While Google has been less than clear when talking about built-in advertising opportunities, it’s obvious that with the advances in augmented technologies like BlippARAurasma and Obvious Engine image recognition is still sexy and – when used correctly – the results are good. The eye-tracking capabilities Google Glass poses should make not only media agencies and advertisers salivate but editorial departments as well. Shouldn’t better measurement, placement, contextualization, optimization of editorial (not to mention ads) be what we’re all fighting for?  Now we might have something that can do it! What’s the holdup?

This is just a taste of what’s going to possible from what my tiny noodle can dream up. The implications of these technologies are pretty staggering when you think about the big bad data wolf that’s smiling sweetly at us in the distance. Whether we like or know it, we’re going to be wearing more and more technology. When you consider the quickly expanding wearable tech trend – not just sensors in bracelets and shoes but actual things – the future looks clear.  We’ve already got Nike wristbands, headphones in hats,T-shirts that tweetbras that help with fitness(?!), sleeptrackerswatches with emergency communication systems and about 50 prototype products from Nokia. Suddenly Project Glass doesn’t look like a crazy leap so much as a solid step in the right direction.

As with most new technologies, there are still old problems to address: namely privacy, connectivity and, of course, battery life. The last two are relatively easy to solve but the first is a deep concern for most people. Even at a surface level there are major issues here that could affect adoption (while Google has stated it has no plans to integrate facial recognition elements, it’s clearly inevitable). But personally I suspect these will be overcome with the gadget-lust/cool factor and general usability the device will inevitably enable.

Then you have the other P-word, piracy. If you think cellphones were an issue for copyright and IP theft, imagine how quickly these bad boys could destroy an industry. Taking that idea further, how would you protect your important documents in a business? What about customer service? Or will they just force us all to be in better control of these things? Ultimately, though, the deciding factor for most issues will be a lot like the success of the Nike Band: the Glass-style technology that eventually takes off will be the one that doesn’t need to be taken off by users.

Right now, this isn’t likely Project Glass for the majority of folks out there, but it does leave me hopeful that future incarnations are close by  (without surgery). Whatever way this technology goes, and I believe it will go far if the marketing continues to be as slick as it has been, it’s clear the nerds – and more importantly the cultural influencers – love Project Glass.

So, media folk, I say this:  Start making connections and beefing up your technology departments. Google I/O (Google’s Developer Conference) attendees were able to sign up for a beta, and they’ll start getting their units very soon. This technology or a version of it is coming, the only question is how soon.

Paul Armstrong is Head of Social forMindshare; follow him or on Twitter@TheMediaIsDying.



Now Google is getting into mobile augmented reality with a mass-market game!

November 19, 2012

Google is launching an augmented reality massively multiplayer online role-playing game on its Android operating system. The game is called Ingress, which is a word that essentially mean “an entrance,” and looks to be played by using a phone to interact with the game and the real world around the player at the same time. It gets even weirder, though.

Players will choose between two sides, the Resistance or the Enlightened. The Ingress page in the Google Play store says the game is based around a “mysterious energy” which has been uncovered in Europe, and the two sides are fighting over what to do with it. The Resistance, as the name suggests, are against using the energy, but the Enlightened are totally psyched about it. Which side you choose comes down to how willing you are to embrace weird new forces in your life. If you read this site, we’re guessing you’d side with the weird new energy.

Due to the fact that the game is still in closed beta, we haven’t had our hands on it, but we did find a viral marketing site based around the site at The site has a lot of videos and pictures that probably tie in to the game somehow. It’s built to resemble an investigation board and it follows the work the character P.A. Chapeau is doing to research the game’s mysterious energy and something called The Niantic Project.

We’ve seen augmented reality games before, but it seems like this is trying something new in terms of scale. There are also games like Parallel Kingdom and Shadow Cities that are location-based games, but it seems like Ingress will integrate more true augmented reality features into the game. That could just be from the look of this slick trailer for the game, but it doesn’t show much real gameplay so we can’t be sure.

Another feature that might just be something from the video and not an actual part of the game is that most of the energy fields seem to correspond to pieces of public sculpture, so at the very least Ingress might be a good reason to go walk around a bit and look at some art.

(via Geeks Are Sexy)


Meet Sharky the Beaver, one of the coolest tablet-games using augmented reality.

November 16, 2012


BOULDER, Colo., Nov. 16, 2012 – Orbotix, the makers of Sphero, the first robotic ball gaming system controlled by smartphones and tablets, today announced the release of their groundbreaking augmented reality app, Sharky the Beaver. “Using Sphero as the moving fiducial, games can now be created where characters come to life and roam around a user’s house to interact with the real world environment,” said Orbotix CEO Paul Berberian.

(video via Engadget)

The app, Sharky The Beaver, overlays a virtual beaver on top of Sphero. As users drive Sphero with their iOS device, Sharky comes to life and runs around the environment looking for cupcakes. The user can also rotate their device into portrait mode to toss cupcakes at Sharky as he autonomously runs around.

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TAB Worldmedia launched a Cannes Lions Audiotour app at AdFestival ’24 uur van de Reclame”.

November 15, 2012

Today Adfestival ‘24 Hours of Advertising‘ took place in Amsterdam. This is the second Year that TAB Worldmedia made a contribution to this Festival. In 2011 we produced a successful second screen web-app for viewing all nominated and awarded EFFIE Cases during the event. As an additional spectacle we organised an augmented reality poster exhibition in the middle of Rembrand Square in Amsterdam. (red. article)

This Year we created a special augmented tour for a Cannes Press Lions exhibition that was sponsored by Sanoma Media. The app lets visitors of the exhibition see the award winning press campaigns through the eyes of one of Netherlands most awarded senior creative directors and also chairman of the ADCN Awards, Lode Schaeffer.

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