Posts Tagged ‘junaio’

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Interactive TV 2.0 with Junaio mobile augmented reality.

January 20, 2011

On January 25 at 7:10 pm CET, the popular German television show “Galileo” of ProSieben presents, in collaboration with junaio, the world’s first truly interactive TV broadcast. Viewers are able to actively participate and respond to questions in a quiz, get individual feedback on their results and compare their performance with that of other viewers. When pointing the smartphone at the choice of alternative responses displayed on the TV set, this establishes a connection with the show’s server via internet and a simple click on a given alternative will transmit the user’s choice. Results are displayed instantly, both at the station’s end and on the smartphone. It is like having a TV set with a touch screen. This can be considered a first important step towards truly interactive television and it’s not hard to imagine the different opportunities this technology opens up.

Watch the video here: Read the rest of this entry ?

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The Augmented Media Experience: “marketing insights for commercial use of Augmented Reality”.

January 16, 2011

February and March of this year, Citymall Almere in the Netherlands will be the center for augmented reality. We were fortunate to get the assignment to build an augmented reality channel for the Citymall as facility for all its retailers. We will launch the first version on public mobile AR browser Layar but we expect that Junaio and Wikitude will follow. Next to the mobile AR channel TAB Worldmedia will open the first (255m2) experience and consumer research center for augmented reality media in the World. The pop-up store formula will open its doors on February 10th and will be the center for all digital activity in Citymall Almere.

Experience centre

‘The Augmented Media Experience’ is a temporary store formula that will be open for a period of 2 months. Consumers and companies will be able to get acquainted with spectacular new digital interactive media. From augmented reality on Android- and iPhones on public augmented reality browsers like Layar, Junaio and Wikitude to special augmented reality apps like Wordlens.

To complete The Augmented Media Experience we will be looking beyond augmented reality on mobile devices. Visitors will be able to enjoy AR on kiosk, digital mirrors, interactive floors, holographic store windows and more!

Consumer research

During the opening period ‘The Augmented Media Experience’ will not only serve as entertainment and information area for visitors of the shopping mall but even more as a consumer research centre. The primary goal of TAB Worldmedia, the company that developed the mobile augmented reality application for Citymall Almere, is to generate deep consumer insights on how visitors interact and react to new augmented media. The question how these innovative media will contribute to commercial sales will be researched on a continuous basis. For augmented media participants also will have the unique opportunity to do tailor-made consumer research for their product or service. Read the rest of this entry ?

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Location based AR: the Third Generation

July 5, 2010

Mobile Augmented Reality on consumer devices is not even 2 years old and already at its 3rd generation regarding richness of its content model.

Apart from the very rapid technological improvements this has mostly to do with the creative innovators who adopted the new medium. These innovators constantly look for new ways to enhance the experience by adding new layers of depth and interaction models.

Mobile- or Location Based AR?

Mobile AR is an often used term to set this class of applications apart from the mostly static, marker based AR applications where a webcam attached to a computer is used to link a 3D model t a printed graphical marker. This type of application is certainly less mobile than the application class we call Mobile AR, but the main difference is that the latter uses the observer’s location as a unique trigger rather than visual recognition of a marker.

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